Inky's Quest, S5 - Clash of the Drakes
Moderator: Forum Moderators
Inky's Quest, S5 - Clash of the Drakes
All Scenarios of IQ
Scenario 4 - The Haunted Ford
Scenario 6 - Blinded by the Mists
(1) Wesnoth version:
(for example, 1.14.6)
(2) Version of IQ:
(for example, 1.2.5; as shown in the add-on manager unless you updated the campaign since playing this scenario; if you are unsure, write older than current version)
(3) Difficulty:
(for example, Horseman (Beginner); shown by the Load dialog in-game)
(4) Modifications used:
(for example, Healer XP Mod or none; only Mods impacting gameplay are meant)
(5) How many times did you restart the scenario from the beginning:
(for example 5 or I don't remember is also valid)
(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
(the examples above work here as well)
(7) Comments about the scenario or replay, but that's very optional.
Scenario 4 - The Haunted Ford
Scenario 6 - Blinded by the Mists
(1) Wesnoth version:
(for example, 1.14.6)
(2) Version of IQ:
(for example, 1.2.5; as shown in the add-on manager unless you updated the campaign since playing this scenario; if you are unsure, write older than current version)
(3) Difficulty:
(for example, Horseman (Beginner); shown by the Load dialog in-game)
(4) Modifications used:
(for example, Healer XP Mod or none; only Mods impacting gameplay are meant)
(5) How many times did you restart the scenario from the beginning:
(for example 5 or I don't remember is also valid)
(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
(the examples above work here as well)
(7) Comments about the scenario or replay, but that's very optional.
Re: Inky's Quest, S5 - Clash of the Drakes
(1) Wesnoth version:
1.14.5
(2) Version of IQ:
1.5.2
(3) Difficulty:
Kraken (Difficult)
(4) Modifications used:
None
(5) How many times did you restart the scenario from the beginning:
I don't remember.
(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
I don't remember.
1.14.5
(2) Version of IQ:
1.5.2
(3) Difficulty:
Kraken (Difficult)
(4) Modifications used:
None
(5) How many times did you restart the scenario from the beginning:
I don't remember.
(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
I don't remember.
- Attachments
-
- IQ-Clash of the Drakes replay.gz
- (51.37 KiB) Downloaded 256 times
Re: Inky's Quest, S5 - Clash of the Drakes
(1) Wesnoth version:
1.16.2
(2) Version of IQ:
1.6.0
(3) Difficulty:
Kraken (Difficult)
(4) Modifications used:
None
(5) How many times did you restart the scenario from the beginning:
0
(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
1
Scenario stats:
1.16.2
(2) Version of IQ:
1.6.0
(3) Difficulty:
Kraken (Difficult)
(4) Modifications used:
None
(5) How many times did you restart the scenario from the beginning:
0
(6) How many times did you load to the start of the current turn or to an earlier turn during the scenario:
1
Scenario stats:
Spoiler:
- Attachments
-
- IQ-Clash of the Drakes replay 20220205-210722.gz
- (44.45 KiB) Downloaded 52 times
Re: Inky's Quest, S5 - Clash of the Drakes
Version : 1.16.5 intermediate
Drakes, with their high movement and luck-based damage, are a permanent invitation to save-reload... So are Chocobones, by the way.
Also, enemy fighting each others are clearly tipping a scenario towards luck, and more so with units who have a large movement range, which means it's not clear who they'll fight.
Drakes, with their high movement and luck-based damage, are a permanent invitation to save-reload... So are Chocobones, by the way.
Also, enemy fighting each others are clearly tipping a scenario towards luck, and more so with units who have a large movement range, which means it's not clear who they'll fight.