Winds of Fate
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- Celtic_Minstrel
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Re: Winds of Fate
The word "draco" didn't originally mean a dragon, especially not one like the modern conception of a Western dragon. It comes originally from Greek, where it referred to a large snake such as a python. In Ancient Latin it still retained that meaning, so I wouldn't consider it a good translation for "drake" or "dragon" if translating to Ancient Latin. The word did shift over time though, so it's probably appropriate if translating to Vulgar or Ecclesiastical Latin.
It's also true though that you likely won't really find an appropriate word for "dragon" in Ancient Latin. If I were doing it I'd probably use "draco" as a base and add an adjective or (if that exists in Latin) an augmentative to adjust the meaning.
The code
gender=male,female
means that recruited units will have their gender randomized. While it's fine to do that, I'm pretty sure it won't solve the translation problem. For that I think all that's needed is female_name=_"female^Drake"
? The only thing I'm not quite sure of is, does setting gender=female
on a unit that has no female variation and no gender=male,female
actually set the gender to female, or is it ignored on the grounds that the unit doesn't support a female gender?This seems like a terrible idea to me…
Re: Winds of Fate
I can try this approach first and see if it does not spark a controversy or technical limitation of some kind.
I believe I can give you exact details of each place where drakes are mentioned in the campaigns, since drakes make so few appearances. Would that help much?
The project's Latin translation team chose "Draculus" (which I think means "little dragon" or "dragonlet").Celtic_Minstrel wrote: ↑November 5th, 2023, 10:44 pm If I were doing it I'd probably use "draco" as a base and add an adjective or (if that exists in Latin) an augmentative to adjust the meaning.
This is the syntax currently used by the naga units:Celtic_Minstrel wrote: ↑November 5th, 2023, 10:44 pm For that I think all that's needed isfemale_name=_"female^Drake"
?
Code: Select all
[female]
name= _ "Nagini Fighter"
gender=female
[/female]
Re: Winds of Fate
Frankly speaking, "drake" has no meaning in Italian, and, to be purist, italian alphabet has no K,J,W,X,Y letters...
I'm quite confident that "drago" is the most correct and accepted translation. If we could have the unit names with female transcription, I'll transate, otherwise, we'll play with she-drakes with male ranks. We could also use the approach that in drake army there is no distinction between male and female, so the ranks are the same for all the units.
Not only for Drake, but also for unit namesCeltic_Minstrel wrote: ↑November 5th, 2023, 10:44 pm For that I think all that's needed isfemale_name=_"female^Drake"
?
female^Drake Arbiter
female^Armageddon Drake
Burner
Clasher
Enforcer
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- Celtic_Minstrel
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Re: Winds of Fate
Yeah… applying a diminutive makes sense for "drake".name wrote: ↑November 7th, 2023, 1:46 amThe project's Latin translation team chose "Draculus" (which I think means "little dragon" or "dragonlet").Celtic_Minstrel wrote: ↑November 5th, 2023, 10:44 pm If I were doing it I'd probably use "draco" as a base and add an adjective or (if that exists in Latin) an augmentative to adjust the meaning.
Hmm, but doesn't that make random recruits also be potentially female? Or is that the goal anyway? The translation issue doesn't necessarily require allowing recruits to be female.name wrote: ↑November 7th, 2023, 1:46 amThis is the syntax currently used by the naga units:Celtic_Minstrel wrote: ↑November 5th, 2023, 10:44 pm For that I think all that's needed isfemale_name=_"female^Drake"
?
Is it out of date? There is a bug where the naga sprite appears duplicated, side by side, in the help. I believe it is trying to show the sprite for each gender but since they both use the same sprite, it just shows this one sprite twice.Code: Select all
[female] name= _ "Nagini Fighter" gender=female [/female]
Oh, and you do need
female_name
as well, but that goes in the race definition.Re: Winds of Fate
Thank you, name, that helped me finalizing the relevant translations.name wrote: ↑October 18th, 2023, 4:01 pmA bit of both... the "faerie world" is a transcendental realm like the "land of the dead" in Delfador's Memoirs. At some point in the past, the faerie world split into two sides, with each having a will of its own to some extent
Its "near side" is a beautiful and perplexing "dreamscape" which normally has the most influence over "faerie creatures" like elves, woses, forest spirits, wisps and others. So from the perspective of these creatures it is "nearer" to them.
Whereas its nightmarish far side is intentionally obscured by the near side so that its influence is usually weaker. But in the case of the ambitious elf who wrote this journal, she managed to overcome this barrier and greatly strengthen her connection to the far side of the faerie world.
Re: Winds of Fate
My guess is recruit gender randomization would still needCeltic_Minstrel wrote: ↑November 7th, 2023, 6:48 pm Hmm, but doesn't that make random recruits also be potentially female? Or is that the goal anyway? The translation issue doesn't necessarily require allowing recruits to be female.
gender=male,female
in order to work. Which is not really the goal but it can be a goal.I think that already exists? Interestingly, there is also a name list and a name generator specifically for female drakes.Celtic_Minstrel wrote: ↑November 7th, 2023, 6:48 pm Oh, and you do needfemale_name
as well, but that goes in the race definition.
No problem, and thank you for helping us with the translations.
- Celtic_Minstrel
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Re: Winds of Fate
I'm pretty sure that's the key that enables recruit gender randomization. My point is that we can skip probably define a female variation but not enable recruit randomization if we want. I'm just not 100% sure it works.name wrote: ↑November 10th, 2023, 6:10 pmMy guess is recruit gender randomization would still needCeltic_Minstrel wrote: ↑November 7th, 2023, 6:48 pm Hmm, but doesn't that make random recruits also be potentially female? Or is that the goal anyway? The translation issue doesn't necessarily require allowing recruits to be female.gender=male,female
in order to work. Which is not really the goal but it can be a goal.
Re: Winds of Fate
I'm puzzled by Karron's part in the epilogue.
Spoiler:
Re: Winds of Fate
So I was looking to see which campaigns were available in 1.1.18, and Winds of Fate was not listed. But it was still in my list of campaign choices. What gives?
If I wanted to remove it (I don't) I can't because it isn't listed in the add-ons.
If I wanted to remove it (I don't) I can't because it isn't listed in the add-ons.
- Pentarctagon
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Re: Winds of Fate
Because it's in mainline now.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Winds of Fate
I asked a similar question elsewhere in the forums, the writer gave this response. I’m working on a campeón of the second invasion, so the question was very relevant to me:
The idea is that the drakes actually do arrive on the Green Isle before the second orcish invasion fleet departs for the Great Continent in search of the Ruby of Fire. But these drakes employ indirect, opportunistic, long game strategies; essentially the opposite of what they ultimately did with their invasion of the Great Continent in the east. This is because they are lead by (a more experienced) Karron, who came around to embrace glider pragmatism and knowledge, after finally being humbled by the three decisive (and in at least one case, very costly) defeats she suffered during the events of Winds of Fate.
So instead of an immediate head on clash with the orcs, the drakes might arrive quietly and stick to the hard to reach badlands (like the swamps and high mountains). Maybe spending the first year just observing the situation on the Green Isle - which would likely be that the orcs are numerous but have over exploited the island's finite resources and are fighting each other for what's left. Armed with enough knowledge, they could engage in some effective guerrilla warfare to help motivate the orcs to move on (to the Great Continent). Like temporarily supporting the weaker orcish clans against the stronger ones, burning crops, freeing human slaves, forming an alliance with the mermish under Lord Typhon and the woses of The Oldwood, perhaps even (with the help of a human silver mage) switching the lich gates from a connection to the orcish homeland to a connection with the homelands of the orc's enemies in the distant west.
In other words, this time the drakes would stick to the general strategy that Resha had originally advocated for using on the Great Continent, which would likely have worked out much better for the drakes. For example, instead of drakes surprise attacking the humans of the fledgling Kingdom of Wesnoth (in WoF S6: Landfall), they might have allied with King Haldric in exchange for a land grant of the western coastal region of Wesnoth. By granting that region to the drakes, Haldric would be putting a further barrier between his endangered people and the second orcish invasion from the ocean which he foresaw, as well as a barrier against the backstabbing which Lady Jessene had discovered the elves of Wesmere were planning.