Dream in the Sand - Campaign
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Re: Dream in the Sand - Campaign
Tongues of Flame
Reminder for myself: (aka to-do-list)
Battle Hum -> Pain of the Present -> Last Wish
Spoiler:
Battle Hum -> Pain of the Present -> Last Wish
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- DitS-Tongues of Flame replay 20230531-190355.gz
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- GreenScarab
- Posts: 58
- Joined: September 25th, 2022, 2:08 pm
- Location: A pile of sand
Re: Dream in the Sand - Campaign
Update 1.1.7 has been released!
This update introduces:
This update introduces:
Spoiler:
Spoilers!
Spoiler:
AUTHOR OF:
DREAM IN THE SAND | BORN TO LIVE | HORN OF FAITH | RUSTLING IN THE WIND | WAVES OF DISTANT SHORE
The campaigns are available for download on the 1.18 Wesnoth add-ons server.
DREAM IN THE SAND | BORN TO LIVE | HORN OF FAITH | RUSTLING IN THE WIND | WAVES OF DISTANT SHORE
The campaigns are available for download on the 1.18 Wesnoth add-ons server.
Re: Dream in the Sand - Campaign
I like the campaign, especially as it is very story driven and the player gets good into the game, as you take yourself time and make a real intro.
However you should work over the first message of the campaign - it left me confused. I have to say that your campaign has a fundamental weakness.
It is story driven, but also hard. Which makes it very frustrating. You should add an easier difficulty for beginners. Usually I play iron-man mode and try to get through a campaign and usually I can do it. It seemed impossible in the first campaign and you are kind of overrun and have to hold out for a long time. Its doable, but frustrating and probably will lead to load save scumming. Just my opinion, maybe I just had bad luck.
Maybe one thing, I've seen a mistake that some of the newer content mod creators make recently. Usually the rank (inside the the main.cfg) should be lower than the rank of the mainline campaigns. At the moment your campaign is in the middle of nowhere between the custom campaigns. It could that it is hard to find for players.
However you should work over the first message of the campaign - it left me confused. I have to say that your campaign has a fundamental weakness.
It is story driven, but also hard. Which makes it very frustrating. You should add an easier difficulty for beginners. Usually I play iron-man mode and try to get through a campaign and usually I can do it. It seemed impossible in the first campaign and you are kind of overrun and have to hold out for a long time. Its doable, but frustrating and probably will lead to load save scumming. Just my opinion, maybe I just had bad luck.
Maybe one thing, I've seen a mistake that some of the newer content mod creators make recently. Usually the rank (inside the the main.cfg) should be lower than the rank of the mainline campaigns. At the moment your campaign is in the middle of nowhere between the custom campaigns. It could that it is hard to find for players.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Re: Dream in the Sand - Campaign
Battle Hum
Pain of the Present
The Last Wish
Regarding the flood traps, it would make more sense to change the map, and then to kill enemy units. (Preferably of course if the flood was animated hex by hex, but that's 'just' aesthetics.)
+ Fire Wraiths on 7,10 or 13,10 are not killed when the trap is triggered.
There seems to be no replay for the scenario.
The World After
It seems I've finally completed my task.
Spoiler:
Spoiler:
Spoiler:
+ Fire Wraiths on 7,10 or 13,10 are not killed when the trap is triggered.
There seems to be no replay for the scenario.
The World After
Spoiler:
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- GreenScarab
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- Location: A pile of sand
Re: Dream in the Sand - Campaign
Update 1.1.8 has been released!
It includes:
This is a huge achievement because the campaign contains a lot of text, so I want to thank you again, Konrad2, for your help. You really helped to improve the campaign so that other players have even more enjoyment playing it
I don't know if you know, but the first combat scenario, depending on whether you take - Challenging, Difficult or Nightmare varies quite a bit.
- the amount of initial gold.
- on Challenging, the player gets one lv2 Stalwart unit instead of a lv1 Guardsman, also, in Dunefolk waves, there are no Skirmishers units, and lv2 enemies do not appear
- on Difficult one lv2 enemy unit appears among attackers, and on Nightmare two lv2 enemy units appear
- on Nightmare mode, there is also an additional Miner unit to evacuate
I don't want to go into further details, as I would have to look more closely at the scenario and recall all the differences between the difficulty levels, but they are certainly different.
In addition, the campaign was specifically constructed for advanced players and is labeled as Expert, and the Nightmare level is.... simply a nightmare.
However, maybe in the future I can also make a version for novices.
It includes:
Spoiler:
It can be said that this is a milestone update because Konrad2 has completed a huge task - proofreading for Dream in the Sand!
This is a huge achievement because the campaign contains a lot of text, so I want to thank you again, Konrad2, for your help. You really helped to improve the campaign so that other players have even more enjoyment playing it
I don't understand, because to me it saves the replay of this scenario normaly, also after the turn you uploaded in the file, it also saves the replay for me
Maybe later for now I improved this flood system
Thanks for your opinion, however, for now, I don't plan to add a difficulty level for beginnersHeindal wrote: ↑June 26th, 2023, 6:53 pm It is story driven, but also hard. Which makes it very frustrating. You should add an easier difficulty for beginners. Usually I play iron-man mode and try to get through a campaign and usually I can do it. It seemed impossible in the first campaign and you are kind of overrun and have to hold out for a long time. Its doable, but frustrating and probably will lead to load save scumming. Just my opinion, maybe I just had bad luck.
I don't know if you know, but the first combat scenario, depending on whether you take - Challenging, Difficult or Nightmare varies quite a bit.
- the amount of initial gold.
- on Challenging, the player gets one lv2 Stalwart unit instead of a lv1 Guardsman, also, in Dunefolk waves, there are no Skirmishers units, and lv2 enemies do not appear
- on Difficult one lv2 enemy unit appears among attackers, and on Nightmare two lv2 enemy units appear
- on Nightmare mode, there is also an additional Miner unit to evacuate
I don't want to go into further details, as I would have to look more closely at the scenario and recall all the differences between the difficulty levels, but they are certainly different.
In addition, the campaign was specifically constructed for advanced players and is labeled as Expert, and the Nightmare level is.... simply a nightmare.
However, maybe in the future I can also make a version for novices.
AUTHOR OF:
DREAM IN THE SAND | BORN TO LIVE | HORN OF FAITH | RUSTLING IN THE WIND | WAVES OF DISTANT SHORE
The campaigns are available for download on the 1.18 Wesnoth add-ons server.
DREAM IN THE SAND | BORN TO LIVE | HORN OF FAITH | RUSTLING IN THE WIND | WAVES OF DISTANT SHORE
The campaigns are available for download on the 1.18 Wesnoth add-ons server.
Re: Dream in the Sand - Campaign
Luckily just an oversight of mine, there is indeed a replay.GreenScarab wrote: ↑June 30th, 2023, 7:33 pm I don't understand, because to me it saves the replay of this scenario normaly, also after the turn you uploaded in the file, it also saves the replay for me
- GreenScarab
- Posts: 58
- Joined: September 25th, 2022, 2:08 pm
- Location: A pile of sand
Re: Dream in the Sand - Campaign
Version 2.0.7 of Dream in the Sand has been released!!!
Changelog:
Changelog:
Spoiler:
AUTHOR OF:
DREAM IN THE SAND | BORN TO LIVE | HORN OF FAITH | RUSTLING IN THE WIND | WAVES OF DISTANT SHORE
The campaigns are available for download on the 1.18 Wesnoth add-ons server.
DREAM IN THE SAND | BORN TO LIVE | HORN OF FAITH | RUSTLING IN THE WIND | WAVES OF DISTANT SHORE
The campaigns are available for download on the 1.18 Wesnoth add-ons server.