The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
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Re: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Another weird bug, the variable disappears after S12, when you return to the inn (the fifth time you see the inn).
(Yes, this means I've almost finished the campaign. And all the side quests. The end is nigh!)
EDIT:
Fun bug in Fury and Bloodlust (24)
(FTR, I've finished the campaign. Thanks again for creating and maintaining this campaign, it was fun playing it, both times.)
Code: Select all
bradson_fate
(Yes, this means I've almost finished the campaign. And all the side quests. The end is nigh!)
EDIT:
Fun bug in Fury and Bloodlust (24)
Spoiler:
- Attachments
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- TRS-(24) Fury and Bloodlust-Auto-Save20.gz
- (1.12 MiB) Downloaded 21 times
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- TRS-(12) Face of the Enemy replay 20230625-221123.gz
- Variable exists
- (381.95 KiB) Downloaded 27 times
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- TRS-The Inn (5).gz
- Variable gone
- (280.39 KiB) Downloaded 22 times
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- TRS-(24) Fury and Bloodlust.gz
- Variable gone relevant
- (459.56 KiB) Downloaded 23 times
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- Posts: 12
- Joined: September 5th, 2018, 11:04 pm
Re: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Hello oh mighty and wonderful Ravagers creators and maintainers,
I am experiencing a bug in a scenario where the Headless Horseman appears due to my drunken stupor. Try to attack him with the heavy longbowman, and the game crashes, just before it would ordinarily ask you to select your attack.
I am experiencing a bug in a scenario where the Headless Horseman appears due to my drunken stupor. Try to attack him with the heavy longbowman, and the game crashes, just before it would ordinarily ask you to select your attack.
- Attachments
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- TRS-(13) Orcish Vanguard Turn 7.gz
- (861.8 KiB) Downloaded 12 times
Re: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Hey, I just had a thought:
It would be really cool if the player could access the dwarf mini campaign without having to play The Ravagers. It's disconnected from the whole narrative, and cool in and itself. Especially the first scenario.
It would be really cool if the player could access the dwarf mini campaign without having to play The Ravagers. It's disconnected from the whole narrative, and cool in and itself. Especially the first scenario.
Re: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
It could be done.
For now it can be launched by keeping a save from Inn-4 and launching from there. But yeah, making it standalone could be a plus.
Not forgotten.rest of the feedback from all past posts
Thanks for the report, unfortunately I have no idea when I can check on the issue. For now I'd just suggest avoiding to attack it that way, or if all else fails, try reloading the scenario, that way you get a different random enemy that hopefully won't have this bug.DrakeAdventurer wrote: ↑February 24th, 2024, 4:19 pm I am experiencing a bug in a scenario where the Headless Horseman appears due to my drunken stupor. Try to attack him with the heavy longbowman, and the game crashes, just before it would ordinarily ask you to select your attack.
-- Notice: I'm aware Wesnoth 1.18 has launched. (Hopefully I'll get to porting Ravagers before the next decade is out.)
Main UMC campaigns: The Ravagers - now for 1.16, with new bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny