Bug: DM-09, braindead ally AI behaviour corrupts scenario
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Bug: DM-09, braindead ally AI behaviour corrupts scenario
Hello,
I use wesnoth SVN r37717 on Gentoo Linux, hard game difficulty level.
In the Delfador Memoirs campaign in the 09-th scenario "houses of the dead" during scenario I observed a strange fact: no ally ghosts (e.g. no Rorthin, Penella, etc) are present.
I overlooked scenario, but found nothing wrong, than I moved Rorthin start position closer to myself and found, that it appears OK, but on the next move ghost moves straightforward to the enemy and die soon, the same for other allies: they do not try to stand around Delfador, they are moving straightforward to the enemy.
The problem is that distantly located Rorthin moves to the enemy faster than Delfador can move to ghost, so Rorthin dies before meeting Delfador and scenario became corrupted (no meetings with other ghosts, no talks about artifact, etc).
My movement of Rorthin to 16,21 instead of 26,21 only helps to meet Rorthin before he dies, but AI behaviour of allies should be fixed.
I uploaded save of this scenario start for convenience.
I use wesnoth SVN r37717 on Gentoo Linux, hard game difficulty level.
In the Delfador Memoirs campaign in the 09-th scenario "houses of the dead" during scenario I observed a strange fact: no ally ghosts (e.g. no Rorthin, Penella, etc) are present.
I overlooked scenario, but found nothing wrong, than I moved Rorthin start position closer to myself and found, that it appears OK, but on the next move ghost moves straightforward to the enemy and die soon, the same for other allies: they do not try to stand around Delfador, they are moving straightforward to the enemy.
The problem is that distantly located Rorthin moves to the enemy faster than Delfador can move to ghost, so Rorthin dies before meeting Delfador and scenario became corrupted (no meetings with other ghosts, no talks about artifact, etc).
My movement of Rorthin to 16,21 instead of 26,21 only helps to meet Rorthin before he dies, but AI behaviour of allies should be fixed.
I uploaded save of this scenario start for convenience.
- Attachments
-
- DM-Houses_of_the_Dead.gz
- Start of "Houses of the Dead" scenario.
Just move around and try to catch with Rorthin )). - (7.3 KiB) Downloaded 86 times
Per aspera ad astra!