Moves: Attack & Move back
Moderator: Forum Moderators
-
- Posts: 12
- Joined: August 17th, 2003, 7:43 am
- Location: Switzerland (Zürich)
Moves: Attack & Move back
I notice that a round is finished for a unit after it attacks. So you can move it and attack but not attack and move it.
It would be an interesting trategical aspect to be able to attack and move back. However, MOVE + ATTACK + MOVE should not be allowed.
Just an idea.
It would be an interesting trategical aspect to be able to attack and move back. However, MOVE + ATTACK + MOVE should not be allowed.
Just an idea.
Units that may attack and move
Good idea, as an ability to certain units.
About move + attack + move, i think it can be acceptable if attack costs movements points:
say 7 mvts points
move 4 + attack 2 + move 1
attack cost is 2 here, but we can
set movement points to 1 after attack too...
Great ability for some special units like ie. murderers
About move + attack + move, i think it can be acceptable if attack costs movements points:
say 7 mvts points
move 4 + attack 2 + move 1
attack cost is 2 here, but we can
set movement points to 1 after attack too...
Great ability for some special units like ie. murderers
If you have not moved and kill the enemy unit then you can still move, with penalty. If you have 4 strikes and you kill enemy with your 3rd strike... you have 25 % of your moves for use. If you did manage to kill the enemy with your 1st strike then you would have 75 % of your moves left. Second attacking is not allowed.
If you don't manage to kill the enemy... you spent whole turn fighting.
Opinions?
- Miyo
If you don't manage to kill the enemy... you spent whole turn fighting.
Opinions?
- Miyo
You might divide the number of attacks.
The elf warrior, for instance, can attack four times. If you had the option to only attack once, you'd still have 75% of your movement points left. There should still be an option to spend all attacks in one click for convenience, and perhaps there should be a penalty for leaving melee.
I think the ideal would be that you can always disengage and retreat from missile combat, but only from melee combat if you are faster than your opponent, and then it would cost you one 'attack', ie if you have four attacks it'd cost you 25% of your movement points. That'd let you use cavalry, and especially horse archers like they're meant to be used =)
The elf warrior, for instance, can attack four times. If you had the option to only attack once, you'd still have 75% of your movement points left. There should still be an option to spend all attacks in one click for convenience, and perhaps there should be a penalty for leaving melee.
I think the ideal would be that you can always disengage and retreat from missile combat, but only from melee combat if you are faster than your opponent, and then it would cost you one 'attack', ie if you have four attacks it'd cost you 25% of your movement points. That'd let you use cavalry, and especially horse archers like they're meant to be used =)