Mount & Blade : Battle for Wesnoth
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Mount & Blade : Battle for Wesnoth
Mount & Blade : Battle for Wesnoth
Wesnoth mod for Mount & Blade With Fire and Sword
Discord: https://discord.gg/2KtTFHZ
Moddb: https://www.moddb.com/mods/mount-blade- ... or-wesnoth
Total conversion mod for Mount & Blade With Fire and Sword which bring Wesnoth universe.
Factions:
Features:
Troop Tree:
Screenshots:
WFaS -> WB -> Bannerlord
Wesnoth mod for Mount & Blade With Fire and Sword
Discord: https://discord.gg/2KtTFHZ
Moddb: https://www.moddb.com/mods/mount-blade- ... or-wesnoth
Total conversion mod for Mount & Blade With Fire and Sword which bring Wesnoth universe.
Factions:
Features:
Features:
Troop Tree:
Screenshots:
WFaS -> WB -> Bannerlord
Last edited by DoDoCat on July 1st, 2021, 5:38 am, edited 32 times in total.
Re: Mount & Blade : Battle for Wesnoth
There is one question I want to ask the community:
Can I use the soundtracks from official Wesnoth into my mod?
Can I use the soundtracks from official Wesnoth into my mod?
- Pentarctagon
- Project Manager
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Re: Mount & Blade : Battle for Wesnoth
As long as you're able to use music licensed under the GPL (or in one case Creative Commons), then yes.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Mount & Blade : Battle for Wesnoth
Thanks for the answer, do I need to make this mod open source?Pentarctagon wrote: ↑June 3rd, 2020, 1:53 pm As long as you're able to use music licensed under the GPL (or in one case Creative Commons), then yes.
- Pentarctagon
- Project Manager
- Posts: 5600
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Mount & Blade : Battle for Wesnoth
I'm not really sure, to be honest. At a minimum you'd need to specifically call out the GPL and CC music as being under their respective license, but I'm not a lawyer and I'm not sure about the case of a GPL asset being loaded by (I assume) non-GPL compatible code.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Mount & Blade : Battle for Wesnoth
So I just need to credit Battle for Wesnoth?Pentarctagon wrote: ↑June 4th, 2020, 3:22 am I'm not really sure, to be honest. At a minimum you'd need to specifically call out the GPL and CC music as being under their respective license, but I'm not a lawyer and I'm not sure about the case of a GPL asset being loaded by (I assume) non-GPL compatible code.
I will make the mod open source if Battle for Wesnoth Development Team think it is necessary
Re: Mount & Blade : Battle for Wesnoth
I'm not a lawyer either, so take my remarks with a grain of salt.
AFAIR the GPL requires to be extended on every piece of material directly linked together. The most relevant condition to determine, if two seperate pieces of code/information are linked together in this sense, is if they could be used independently.
This means, you're certainly not allowed to GPL your mod, because it probably doesn't do anything useful without the M&B game, which I guess you're not allowed to GPL in its entirety.^^
So the question is, are you allowed to use certain GPLed media from Wesnoth in your mod, despite the mod isn't itself under GPL? Again, the question is, does it work seperately? If the technical circumstances require you to compile those media files alongside the code into the mod somehow, the answer is certainly NO.
If you're just accompanying your mod with the relevant sound files, and the mod isn't dependent on their existence—e.g. just stays silent if they're not present—you're probably ok, as long as you include the license text into your distribution.
AFAIR the GPL requires to be extended on every piece of material directly linked together. The most relevant condition to determine, if two seperate pieces of code/information are linked together in this sense, is if they could be used independently.
This means, you're certainly not allowed to GPL your mod, because it probably doesn't do anything useful without the M&B game, which I guess you're not allowed to GPL in its entirety.^^
So the question is, are you allowed to use certain GPLed media from Wesnoth in your mod, despite the mod isn't itself under GPL? Again, the question is, does it work seperately? If the technical circumstances require you to compile those media files alongside the code into the mod somehow, the answer is certainly NO.
If you're just accompanying your mod with the relevant sound files, and the mod isn't dependent on their existence—e.g. just stays silent if they're not present—you're probably ok, as long as you include the license text into your distribution.
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Re: Mount & Blade : Battle for Wesnoth
Its almost harvesting season!
Re: Mount & Blade : Battle for Wesnoth
Yes, my mod can be with the relevant sound files, it just stay slient if there are no soundtracks from Battle for Wesnothotzenpunk wrote: ↑June 4th, 2020, 7:48 am I'm not a lawyer either, so take my remarks with a grain of salt.
AFAIR the GPL requires to be extended on every piece of material directly linked together. The most relevant condition to determine, if two seperate pieces of code/information are linked together in this sense, is if they could be used independently.
This means, you're certainly not allowed to GPL your mod, because it probably doesn't do anything useful without the M&B game, which I guess you're not allowed to GPL in its entirety.^^
So the question is, are you allowed to use certain GPLed media from Wesnoth in your mod, despite the mod isn't itself under GPL? Again, the question is, does it work seperately? If the technical circumstances require you to compile those media files alongside the code into the mod somehow, the answer is certainly NO.
If you're just accompanying your mod with the relevant sound files, and the mod isn't dependent on their existence—e.g. just stays silent if they're not present—you're probably ok, as long as you include the license text into your distribution.
I will contain the GPL license text into the my distribution
Last edited by DoDoCat on June 8th, 2020, 11:45 pm, edited 1 time in total.
Re: Mount & Blade : Battle for Wesnoth
By the way, do you guys have any idea or suggestion about my banner design?otzenpunk wrote: ↑June 4th, 2020, 7:48 am I'm not a lawyer either, so take my remarks with a grain of salt.
AFAIR the GPL requires to be extended on every piece of material directly linked together. The most relevant condition to determine, if two seperate pieces of code/information are linked together in this sense, is if they could be used independently.
This means, you're certainly not allowed to GPL your mod, because it probably doesn't do anything useful without the M&B game, which I guess you're not allowed to GPL in its entirety.^^
So the question is, are you allowed to use certain GPLed media from Wesnoth in your mod, despite the mod isn't itself under GPL? Again, the question is, does it work seperately? If the technical circumstances require you to compile those media files alongside the code into the mod somehow, the answer is certainly NO.
If you're just accompanying your mod with the relevant sound files, and the mod isn't dependent on their existence—e.g. just stays silent if they're not present—you're probably ok, as long as you include the license text into your distribution.
Re: Mount & Blade : Battle for Wesnoth
Wow~I like these two games
Sounds like a great project!
Sounds like a great project!
Cultural Exploration of Aragwaithi
https://wesnoth.org/forum/viewtopic.php ... 89#p657489
https://wesnoth.org/forum/viewtopic.php ... 89#p657489
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Re: Mount & Blade : Battle for Wesnoth
People in wesnoth forums are so brilliant!