Corpse Mod 2
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- pipapopinguin
- Posts: 35
- Joined: November 3rd, 2019, 10:36 am
Corpse Mod 2
You can write bugs and suggestions in here or just talk about my add-on Corpse Mod 2.
- pipapopinguin
- Posts: 35
- Joined: November 3rd, 2019, 10:36 am
Re: Corpse Mod 2
If you are creating your own era, campaigne or mod and you are using default era images for your units, you could tell me it's id and which unit it is in the default era, so that this unit type will not go through the process of not being detected by my mod. For Example:
Stronger Peasant unit from Stronger level 0 Era; uses default peaseant image; give me its id, Peasant Strong, and then say something "its like the default peasant unit".
If you are creating your own unit with custom images and you do have a frame, in which the unit is dead or simply have "die" frames, you could send me it's id and the image as a path from your "images/" folder.
Please send private messages
Stronger Peasant unit from Stronger level 0 Era; uses default peaseant image; give me its id, Peasant Strong, and then say something "its like the default peasant unit".
If you are creating your own unit with custom images and you do have a frame, in which the unit is dead or simply have "die" frames, you could send me it's id and the image as a path from your "images/" folder.
Please send private messages
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- Posts: 6
- Joined: November 12th, 2018, 1:26 am
Re: Corpse Mod 2
this mod causes maps to melt from random tiles going everywhere
- Lord-Knightmare
- Discord Moderator
- Posts: 2376
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
- Contact:
Re: Corpse Mod 2
This Steam Forums post suggests that your add-on is infecting maps with random tiles in every map. I suggest you check and correct it.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- pipapopinguin
- Posts: 35
- Joined: November 3rd, 2019, 10:36 am
Re: Corpse Mod 2
Thanks for informing me, I've corrected the problem by making a seperate mod, that enables the terrain changes from my mod. For people ecountering this problem, just don't install "Corpse Mod Blood-In-Water". Also, I have yet to be sent screenshots of the problem or maps, that seem to be "infested" with the problem. That's the best solution for now, I guess.
Re: Corpse Mod 2
Terrain changes still occure here is camparison of one map and another where ai's keep dissapeared.
- pipapopinguin
- Posts: 35
- Joined: November 3rd, 2019, 10:36 am
Re: Corpse Mod 2
Thank you for informing me, I think I found the problem in the code. I uploaded the new update onto the add-ons-servers. If you want me to maybe fix your map, you can send me it's safe-file and i can implement the change into there too. (This is to everyone, wanting me to fix theirs)
Re: Corpse Mod 2
pipapopinguin wrote: ↑November 14th, 2022, 2:18 pmThank you for informing me, I think I found the problem in the code. I uploaded the new update onto the add-ons-servers. If you want me to maybe fix your map, you can send me it's safe-file and i can implement the change into there too. (This is to everyone, wanting me to fix theirs)
I have tried utbs and south guard with your mod without problem
Then tried in version 17 sota also no problem
But then tried dead water and htt and problem appear again its in 1,17 version.
- Attachments
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- DT-The_Lost_General_Turn_1.gz
- (416.29 KiB) Downloaded 111 times
- pipapopinguin
- Posts: 35
- Joined: November 3rd, 2019, 10:36 am
Re: Corpse Mod 2
Well, I didn't think anyone would port it into the new version before I did (It's not on the add-ons server there yet). But the problem probably isn't related to that. I think you've (or whoever gave you this version of my mod) used the old version from my mod on 1.16, because i can see the change isn't implemented there yet. I don't know how events are carried over in senarios, but in the attached file the game shouldn't have any bugs.
- Attachments
-
- DT-The_Lost_General_corpse_mod_edited_Turn_1.gz
- I have corrected the problem, which is related to terrain changes at least, in this file and coverted it to the safe-file format.
- (444.3 KiB) Downloaded 112 times
Re: Corpse Mod 2
Yes i have copy it to 1,17 version .pipapopinguin wrote: ↑December 2nd, 2022, 9:12 pmWell, I didn't think anyone would port it into the new version before I did (It's not on the add-ons server there yet). But the problem probably isn't related to that. I think you've (or whoever gave you this version of my mod) used the old version from my mod on 1.16, because i can see the change isn't implemented there yet. I don't know how events are carried over in senarios, but in the attached file the game shouldn't have any bugs.
Thanks now works fine only at end of scenario some lua error appear.
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- Posts: 67
- Joined: November 17th, 2023, 7:33 pm
addon problem #99
went to map editor
this happened
The following add-on had errors and could not be loaded:
Wesnoth1.16/data/add-ons/Dead_Bodies/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Macro/file 'ITEM_CORPSE_MOD' is missing
at add-ons/Dead_Bodies/_main.cfg:19
reinstalled
same thing
only happens when going to map editor
how in the world does map editor
cause this bug of addon/mods being affected..
happened in past also
this specific file or file path error or w/e it is hasn't happened so far i think --when going into other things (like joining multiplayer)
going to map editor causes other things (addons/mods/etc) to break randomly
cant remember which but probably a whole bunch
this happened
The following add-on had errors and could not be loaded:
Wesnoth1.16/data/add-ons/Dead_Bodies/_main.cfg
Please report this to the author or maintainer of this add-on.
Details:
Macro/file 'ITEM_CORPSE_MOD' is missing
at add-ons/Dead_Bodies/_main.cfg:19
reinstalled
same thing
only happens when going to map editor
how in the world does map editor
cause this bug of addon/mods being affected..
happened in past also
this specific file or file path error or w/e it is hasn't happened so far i think --when going into other things (like joining multiplayer)
going to map editor causes other things (addons/mods/etc) to break randomly
cant remember which but probably a whole bunch